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WheelFriction

The <WheelFriction> tag within <TruckWheel> describes parameters of the friction of the wheel when it is a single entity.

NOTE 1: If you a creating a wheel as a set of tires and rims, this tag should be used for tires (within <TruckTire>) and will contain additional attributes. See WheelFriction for details.

NOTE 2: The meaning of some attributes of this tag has changed in Expeditions, see Wheel Friction Changes for details.

Attributes:

  • BodyFriction="1.3"
    In SnowRunner:
    (Mandatory.) Friction with the ground, clean terrain without mud, and other collision objects. Default value: 1, Value range: [0.1; 10].
    In Expeditions (NEW):
    (Mandatory.) Friction with map models that have the FrictionPreset attribute of the <Body> tag configured in their XML class of the model. Typically, this preset is configured for models of rocks, stones, and other similar objects. Default value: 1, Value range: [0.1; 10].

  • BodyFrictionAsphalt="1.5"
    In SnowRunner:
    Friction with the road. Default value: BodyFriction, Value range: [0.1; 10].
    In Expeditions (NEW):
    Friction of tires with the ground, clean terrain without mud, and other collision objects. Default value: 1. Value range: [0.1; 10].

  • SubstanceFriction="1.2"
    (Mandatory.) Friction with mud.
    Default value: 1. Value range: [0;10].

  • IsIgnoreIce="true"
    Whether or not the ice surfaces should be ignored. For example, this parameter is used for tires with chains.