WheelFriction
The <WheelFriction>
tag within <TruckWheel>
describes parameters of the friction of the wheel when it is a single entity.
NOTE 1: If you a creating a wheel as a set of tires and rims, this tag should be used for tires (within <TruckTire>
) and will contain additional attributes. See WheelFriction for details.
NOTE 2: The meaning of some attributes of this tag has changed in Expeditions, see Wheel Friction Changes for details.
Attributes:
-
BodyFriction="1.3"
In SnowRunner:
(Mandatory.) Friction with the ground, clean terrain without mud, and other collision objects. Default value:1
, Value range:[0.1; 10]
.
In Expeditions (NEW):
(Mandatory.) Friction with map models that have theFrictionPreset
attribute of the<Body>
tag configured in their XML class of the model. Typically, this preset is configured for models of rocks, stones, and other similar objects. Default value:1
, Value range:[0.1; 10]
. -
BodyFrictionAsphalt="1.5"
In SnowRunner:
Friction with the road. Default value:BodyFriction
, Value range:[0.1; 10]
.
In Expeditions (NEW):
Friction of tires with the ground, clean terrain without mud, and other collision objects. Default value:1
. Value range:[0.1; 10]
. -
SubstanceFriction="1.2"
(Mandatory.) Friction with mud.
Default value:1
. Value range:[0;10]
. -
IsIgnoreIce="true"
Whether or not the ice surfaces should be ignored. For example, this parameter is used for tires with chains.