Mesh
(NEW) This tag is valid for Expeditions only.
Every <Mesh>
tag within <HeavyInventorySlotsMeshes>
corresponds to a visual mesh that shows a certain state of Cargo Slots that can be filled with "packed luggage".
For example, the 0 mesh will correspond to an empty sideboard, the 1st mesh will correspond to the 1st such slot filled with the abstract inventory, the 2nd one – to the 1st and 2nd slots filled with inventory, the 3rd one – to the 1st, 2nd, and 3rd slots filled with it, etc.
NOTE: These meshes should be created in the FBX of the addon. The path and name of the FBX itself is taken from the Mesh
attribute of the <PhysicsModel>
of the addon.
See Cargo Slots for details.
Attributes:
-
Frame="cover_state_05"
The name of the visual mesh corresponding to a certain state of Cargo Slots, see above. -
HideThreshold="5"
The amount of filled Cargo Slots that should be filled to display this mesh. If the amount of filled slots is lower, the visual mesh will become hidden.