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Mesh

(NEW) This tag is valid for Expeditions only.

Every <Mesh> tag within <HeavyInventorySlotsMeshes> corresponds to a visual mesh that shows a certain state of Cargo Slots that can be filled with "packed luggage".

For example, the 0 mesh will correspond to an empty sideboard, the 1st mesh will correspond to the 1st such slot filled with the abstract inventory, the 2nd one – to the 1st and 2nd slots filled with inventory, the 3rd one – to the 1st, 2nd, and 3rd slots filled with it, etc.

NOTE: These meshes should be created in the FBX of the addon. The path and name of the FBX itself is taken from the Mesh attribute of the <PhysicsModel> of the addon.

See Cargo Slots for details.

Attributes:

  • Frame="cover_state_05"
    The name of the visual mesh corresponding to a certain state of Cargo Slots, see above.

  • HideThreshold="5"
    The amount of filled Cargo Slots that should be filled to display this mesh. If the amount of filled slots is lower, the visual mesh will become hidden.