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NetSync

The <NetSync> tag sets up the synchronization of the multiplayer.

By default, positions and speeds of all bones of the physical model are transferred from the remote vehicle. However, such synchronization can be disabled in this tag. After that, only the bones (Body) with the pv value of the NetSync attribute (NetSync="pv") will be synchronized.

Attributes:

  • Legacy="false"
    Synchronization of all bones of the physical model. By default: true.