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Model

The <Model> tag describes the light rays simulation.

This simulation uses the semi-transparent model, which is highlighted by the Light source. This creates a visual effect of light rays.

Typically, the model is the FBX model of a cross that is made from two intersecting planes. On these planes, there is a white texture with transparency in the form of a beam.

For example, in SnowRunner, the effect from this Model looks like this:

In Expeditions, it looks the same way.

Attributes:

  • Org="(3.759; 1.169; 0.944)"
    The position of the origin of coordinates of the model.

  • Dir="(3.759; 1.169; 0.944)"
    Direction vector.

  • Mesh="env/light_ray"
    The path to the FBX of the model from the .../meshes folder.