Model
The <Model>
tag describes the light rays simulation.
This simulation uses the semi-transparent model, which is highlighted by the Light
source. This creates a visual effect of light rays.
Typically, the model is the FBX model of a cross that is made from two intersecting planes. On these planes, there is a white texture with transparency in the form of a beam.
For example, in SnowRunner, the effect from this Model
looks like this:
In Expeditions, it looks the same way.
Attributes:
-
Org="(3.759; 1.169; 0.944)"
The position of the origin of coordinates of the model. -
Dir="(3.759; 1.169; 0.944)"
Direction vector. -
Mesh="env/light_ray"
The path to the FBX of the model from the.../meshes
folder.