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Light

The <Light> tag describes a source of the light that illuminates objects and surfaces in a cone of a light beam.

For example, in SnowRunner, the operation of this light source looks like this:

In Expeditions, it looks the same way.

Attributes:

  • Pos="(3.759; 1.169; 0.944)"
    Light source position.

  • Dir="(1; -0.3; 0)"
    Direction vector.

  • AttenStart="1"
    The start of attenuation, in meters.

  • AttenEnd="5"
    Ray length, in meters. By default: 0.

  • InnerCone="20"
    Inner cone (the light does not scatter). By default: 360.

  • OuterCone="100"
    Outer cone. By default: 0.

  • Color="g(255; 186; 112) x 2"
    Light color and brightness multiplier. The g value is gamma correction and x 2 is brightness.
    Default value: "(0; 0; 0)".

  • ParentFrame="BoneCabin_cdt"
    A bone from the hierarchy of the physical model, which the Light is attached to. If the parameter is not specified, then this is a root bone.