Flare
The <Flare>
tag describes the "Flare" light.
"Flare" light is a point source of light that creates a glow around the particular point. It is visually similar to the bright light of a bulb or the distant light from the headlights.
For example, in SnowRunner, it looks like this:
In Expeditions, it looks the same way.
Attributes:
-
Pos="(3.759; 1.169; 0.944)"
Light source position. -
Dir="(1; -0.3; 0)"
Direction vector. -
DirAngle="90"
The angle of visibility of the flare, in degrees. -
AttenStart="10"
The start of attenuation of the brightness of the flare, in meters.
By default:60
. -
AttenEnd="50"
Maximum length on which the flare is visible. By default: 120. -
ParentFrame="BoneCabin_cdt"
A bone from the hierarchy of the physical model, which Flare is attached to. If the parameter is not specified, then this is a root bone. -
Color="g(255; 186; 112) x 2\"
Light color and brightness multiplier.
Default value:"(0; 0; 0)"
. -
ColorMultAtDay="0.5"
A coefficient of the light brightness during daytime.
By default:1
. Values:[0; 1000]
. -
Size="0.2"
Size of the flare.
By default:1
, Values:[0.0001; 1000000]
. -
AspectRatio="1.4"
Aspect ratio.
By default:1
, Values:[-1000000; 1000000]
. -
Texture="sfx/flare_simple__s_d.tga"
Path to the texture file of the shape of the flare.
Default value:"sfx/flare_simple__s_d.tga"
. -
Reflections="true"
Reflections.