HeadLight (in ModelAttachments)
Overview
The <HeadLight>
section within <ModelAttachments>
describes light rays simulation and a flare of the headlights.
TIP: For general definitions of "Flare", "Model" and "Light" lights, see <ModelAttachments>
. For details on them, see <Flare>
, <Model>
, and <Light>
.
Particularly, in this <HeadLight>
section:
- The light rays simulation of the headlights is described by a set of
<Model>
tags. - The flares of the headlights is described by a set of
<Flare>
tags.
These tags are used here the same way they are used in the <StopSignals>
section.
NOTE: Headlights are turned on when the player presses the corresponding button in the game. In the case of the Keyboard, L
is the default button for enabling Headlights.
Two <HeadLight>
tags
The light of headlights is described in the XML model of the truck in the two different places:
-
The
<HeadLight>
tag in the<Truck>
section – describes the main light of the headlights is described. See this<HeadLight>
tag for details. -
The
<HeadLight>
tag in the<ModelAttachments>
section – describes the light rays simulation of the headlights and flares of the headlights, see above.
Influence of Terrain Blocks
The light specified by <HeadLight>
tag in the <ModelAttachments>
section is clipped based on terrain blocks:
The light specified by the <HeadLight>
tag in the <Truck>
section is not clipped this way. Terrain blocks do not affect it. See this <HeadLight>
tag for details.