IKBone
Inverse kinematics bone.
See Non-Physical Bones for details.
Attributes:
-
ModelFrame="BoneTieRodHinge2"
(Mandatory) Name of the bone. -
ParentFrame="BoneTieRod_cdt"
(Mandatory) The name of the bone of the physical model, to which the root of the IK-chain is attached. It is used only for root and required for it. -
AttachToFrame="BoneTieRod_cdt"
(Mandatory) The name of the bone of the physical model, to which the last bone of the IK-chain is attached. It is used only for the last bone of the IK-chain and required for it. -
AttachOffset="(0; 0; 0)"
The shift of the "joint". By default:(0; 0; 0)
.