XML of Truck Class
The hierarchy of tags in XML file of Truck Class is the following:
Minimum set
<Truck>
<TruckData>
<Wheels>
<Wheel/>
</Wheels>
<SuspensionSocket />
<GearboxSocket />
<EngineSocket />
<CompatibleWheels />
</TruckData>
<PhysicsModel>
<Body />
</PhysicsModel>
</Truck>
All tags
<_templates />
<_parent />
<Truck>
<TruckData>
<Winch/>
<Wheels>
<Wheel/>
</Wheels>
<SuspensionSocket />
<SteeringWheel />
<SteeringRack />
<Steam />
<SoundsWheels>
<WheelWater />
<WheelSteer />
<WheelSpinning />
<WheelMud />
<WheelExtrude />
<WheelDamaged />
<WheelChains />
<WaterHit />
</SoundsWheels>
<SoundsDamage>
<Wheels />
<Suspension />
<Gearbox />
<FuelTank />
<Engine />
<Critical />
<Common />
</SoundsDamage>
<Sounds>
<Honk />
<Handbrake />
<HandbrakeOff />
<BrakePull />
<BrakeRelease />
<BrakesSqueal />
<Reverse />
<Gear />
<EngineTrans />
<EngineAccel />
<EngineRev />
<EngineStart />
<EngineStop />
<EngineIdle />
<EngineIdle_2d />
<EngineLow />
<EngineLow_2d />
<EngineHigh />
<EngineHigh_2d />
<EngineHeavy />
<EngineHeavy_2d />
<EngineTurbo />
<DiffLock />
<ChassisStress />
<AWD />
<AbruptStop />
</Sounds>
<Shakers>
<Shaker />
</Shakers>
<Shafts>
<Shaft />
</Shafts>
<OcclusionMap />
<Messages />
<LimitedFluid />
<Intake />
<GearboxSocket />
<FuelTank />
<Exhaust />
<EngineSocket />
<WinchUpgradeSocket />
<Driver />
<Dashboard>
<Gauge />
</Dashboard>
<Damage>
<DamageArea />
</Damage>
<CompatibleWheels />
<Camera>
<Cockpit>
<Rear />
<Mirror />
<SecondaryView />
</Mirror>
</Cockpit>
</Camera>
<Axles>
<Axle />
</Axles>
<Inventory/> <!-- NEW, valid for Expeditions only -->
<DeployCost/> <!-- NEW, valid for Expeditions only -->
</TruckData>
<Snorkel />
<Rotator />
<PhysicsModel>
<NetSync />
<Body>
<Body>
<Constraint>
<Motor />
<PlaneMotor />
<ConeMotor />
<TwistMotor />
<AllMotor />
</Constraint>
</Body>
</Body>
</PhysicsModel>
<ModelAttachments>
<StopSignals>
<Model />
<Light />
<Flare />
</StopSignals>
<ReverseSignals>
<Model />
<Light />
<Flare />
</ReverseSignals>
<Ignition>
<Model />
<Light />
<Flare />
</Ignition>
<HeadLight>
<Model />
<Light />
<Flare />
</HeadLight>
</ModelAttachments>
<Landmark />
<HeadLight />
<GameData>
<WinchSocket />
<UiDesc />
<CustomizationCameras>
<CameraPos />
<CustomizationCameras />
<CraneSocket />
<AddonSockets>
<Socket>
<ExtraParent />
<AddonsShift />
</Socket>
<AddonSockets />
<AddonSlots />
</GameData>
<ControlledConstraints>
<Constraint />
</ControlledConstraints>
<AutomaticIK>
<IKBone>
<IKJoint />
<IKBone>
<IKJoint />
</IKBone>
</IKBone>
</AutomaticIK>
</Truck>
TIP: You can refer to Tags and Attributes of Trucks > Truck section and its subsections for details on most XML tags and attributes used in this file.