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Files of Wheels

Wheels of a truck include tires and rims and must contain both of these entities. Wheels of trailers and semi-trailers may be created using the old scheme where a wheel is a single entity (similarly to the first Mudrunner).

The old scheme is the following:

  1. FBX file of the wheel, /meshes/wheels/wheel_example.fbx.

  2. XML file of a mesh, /meshes/wheels/wheel_example.xml, which contains information on textures and radius of the non-deformable part of the wheel (RubberRadius, wheel rim radius).

  3. XML file of a class, /classes/wheels/wheel_example.xml, which contains a description of the physical properties of the wheel (radius, width, friction, rigidity, etc.)

The new scheme describes not a wheel, but the particular type of the wheel. Wheels of this type may have different tires and rims. I.e., after selection of any rim from a wheel type, any tire from the same wheel type will fit with it well (and there will be no gaps or intersections of geometry):

  1. Set of FBX files for tires and rims in /meshes/wheels/:
    example_rim1.fbx, example_rim2.fbx, ...
    example_tire1.fbx, example_tire2.fbx, ...

  2. Set of XML files for meshes of tires and rims that contain information on textures in /meshes/wheels/:
    example_rim1.xml, example_rim2.xml, ...
    example_tire1.xml, example_tire2.xml,...

  3. XML file of a class, /classes/wheels/wheel_example.xml,
    which contains the description of the physical properties of this type of wheels. This file describes all tires and rims of this type and their properties.