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Publishing Maps

Overview

After packing your map, you will have a set of .zip files that you can upload to mod.io.

Uploading is performed using the standard Add mod wizard available at the site of the corresponding game within mod.io. You need to pass this wizard and upload the .zip files at one of its steps. After that, your mod will be available at mod.io.

NOTE 1: Mods at mod.io can have different Visibility settings. Hidden mods are available to their creators only and the particular people added to the mod creation team. Public mods are available to all.

NOTE 2: Along with local testing of the mod, you can test the version of the mod uploaded to mod.io. To do this, you can Subscribe the game instance to the uploaded mod, and then Enable the mod in MOD BROWSER to activate it. See Downloading Map Mods for details.

In Expeditions

In short, to upload the mod in Expeditions, you will need to do the following:

  1. Open Expeditions site at mod.io: https://mod.io/g/expeditions.

    NOTE: To login to mod.io you can use authentication by the e-mail. And, during sign-in, use the same e-mail address that you have used during the activation of the MOD BROWSER in the Main Menu. See Registration and Authentication for details.

  2. After sign-in, at the Expeditions site of the game (see above), click the Add mod button, located at the upper right corner of the page.

  3. Pass the Add your Mod wizard. You will need the .zip files that you have generated during packing at its 3rd step ("File manager").

    Please note that to upload a mod to mod.io correctly – you need to upload every .zip file of every platform as a separate file at the File manager step.

    Particularly, at the File manager step, for every .zip file from the set, you will need to:

    • Click Select zip file button.
    • Select single .zip file corresponding to a particular platform.
      For example, level_custom_map_03_pc.zip. Or, level_custom_map_03_nx64.zip
    • On the same page, select the platform of the file by the check mark.
      For example, Windows (for ..._pc.zip file). Or, Nintendo Switch (for ...__nx64.zip file).
    • Specify other fields on this page.
    • Click Upload & next to finish with the file for the particular platform.
    • Then, come back to the same File manager step (by clicking its number at the top of the page) and repeat the same operations for the next .zip file of the platform.

In SnowRunner

In short, to upload the mod in SnowRunner, you will need to do the following:

  1. Open SnowRunner site at mod.io: https://mod.io/g/snowrunner.

    NOTE: To login to mod.io you can use authentication by the e-mail. And, during sign-in, use the same e-mail address that you have used during the activation of the MOD BROWSER in the Main Menu. See Registration and Authentication for details.

  2. After sign-in, at the SnowRunner site of the game (see above), click the Add mod button, located at the upper right corner of the page.

  3. Pass the Add your Mod wizard. You will need the .zip files that you have generated during packing at its 3rd step ("File manager").

    Please note that to upload a mod to mod.io correctly – you need to upload every .zip file of every platform as a separate file at the File manager step.

    Particularly, at the File manager step, for every .zip file from the set, you will need to:

    • Click Select zip file button.
    • Select single .zip file corresponding to a particular platform.
      For example, level_custom_map_03_pc.zip. Or, level_custom_map_03_nx64.zip
    • On the same page, select the platform of the file by the check mark.
      For example, Windows (for ..._pc.zip file). Or, Nintendo Switch (for ...__nx64.zip file).
    • Specify other fields on this page.
    • Click Upload & next to finish with the file for the particular platform.
    • Then, come back to the same File manager step (by clicking its number at the top of the page) and repeat the same operations for the next .zip file of the platform.