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UI Overview

Expeditions Editor and SnowRunner Editor have almost the same UI.

For both editors, the main UI looks like the following:

Where the main UI panels are the following:

  1. The main panel (scene window) – displays the part of your scene. Here you perform the main operations with the content of the scene: add new objects, move and rotate them, paint the terrain using various brushes, and so on.

  2. File view panel – this panel works as a library that contains all maps and references. Double-clicking the file in the panel will load the corresponding map.

  3. Scene View panel (upper part) – displays the list of objects on the scene. Objects can be selected both in the main panel (scene window) and using the Scene View list, after expanding its hierarchy. Along with objects, this hierarchy contains a set of various brushes in the Scene > Terrain > (Geometry) section.

  4. The lower part of the Scene View panel – this panel displays and allows you to modify the properties of a selected object.

  5. Minimap (the upper part of the Terrain panel) – displays the current view of the level minimap.

  6. The visible blocks section (the lower part of the Terrain panel) – displays visible blocks of the terrain, depending on the direction of the camera on the scene.

  7. Log (the Output panel) – All system messages and editor errors are displayed here.

  8. Above all these panels, the menu bar and toolbar are displayed.

  9. Snapping panel is displayed as a floating panel above the main window. For details on it, see Snapping Panel.