Typical Context Menu
Right-clicking the main window of the scene or right-clicking the section/object in the Scene View panel will open the context menu.
NOTE 1: However, when a brush is selected, the right-click behavior is different, see Typical Brush dialog.
NOTE 2: The list of commands within a context menu depends on where particularly you have performed a right-click.
The list of most frequently used commands is shown below:
Command | Description |
---|---|
Do Land | Place the object on the terrain surface. |
Replace | Replaces the right-clicked object with another object. |
Fly To | Moves the camera to the right-clicked object, zooms it, and selects it. |
Delete | Deletes the right-clicked object from the map. You cannot undelete it after that. |
Duplicate | Duplicates the selected object. |
Reload | Reloads the terrain. Any unsaved changes will be lost. |
Rebuild Terrain | Rebuilds all terrain of the map, applies all changes that you have done to its properties (heights, references, etc.), and refreshes the appearance of the level in the Editor. |
Rebuild Selection | Similar to Rebuild Terrain, but rebuilds only selected terrain blocks, which is faster. You can select multiple terrain blocks by holding CTRL and left-clicking the terrain in the main window of the scene. |
Rebuild Visible | Similar to Rebuild Terrain, but rebuilds only terrain blocks currently visible in the main window of the scene, which is faster. |
Combine chunks in directory | Creates full-sized textures from small textures corresponding to all map pieces of the map. See Collaborative Work on Maps for details. |
Separate chunks from directory | Divides full-sized textures into smaller ones that correspond to map pieces. See Collaborative Work on Maps for details. |
Add Pbr Material | Adds a new PBR Material, see Assigning PBR Materials to Terrain. |
Add Zone | Adds a new zone locator, see Zones: Overview. |
Add Model | Adds a new Model, see Adding Models. |
Add Plant | Adds a new standalone Plant, see Adding Plants. |
Add Distribution | Adds a new Distribution (e.g. massively planted trees, rocks, etc.), see Adding Multiple Objects via Distribution. |
Add Overlay | Adds a new Overlay (e.g. a road, wires, etc.), see Adding Overlays. |
Add River | Adds a new River object, see Adding Rivers and Water Objects. |
Add River Markup | Add a new River Markup object (a sound area for the river), see Adding River Sounds via RiverMarkup. |
Add Reference | Adds a new Reference, see Adding References. |
Add Truck | Adds a new Truck, see Adding Trucks. |
Add Sound | Adds a new Sound, see Adding Sounds. |
Add ... Sound Domain | Adds a new Sound Domain of the particular type, see Adding Sound Domains. |
Play ambient ... (NEW) | Allow you to play particular sets of sounds (that correspond to different conditions) from the Ambient Preset configured for the map. See Adding Ambient Sounds. |
Stop play ambient (NEW) | Stops playing ambient sounds that were turned on by the Play ambient ... commands |