Model Building Settings for CargoLoading zones
This topic is valid for SnowRunner only.
The modelBuildingSetting settings of the ZonePropertyCargoLoading zone allow you to play animation after loading cargo from this zone. These settings are used for zones where we dismantle the particular building and transform it into some pieces of cargo.
NOTE: For main info on Model Building Settings and linking animated objects to cargo delivery or accomplishment of some Stages, see Model Building Settings.
These settings inside the ZonePropertyCargoLoading zone are similar to regular Model Building Settings, but there are some differences in the setup since we are not building, but dismantling here.
Particularly, as opposed to regular Model Building Settings:
-
Not all
_objective
models are valid for usage with these Model Building Settings. You can identify the ones that can be used by theconstr
prefix in their names while selecting a model in the Select Asset window. -
Names of states of the model in its XML class are different. For example, in
initial.pak\[media]\_dlc\us_03\classes\models\constr_wood_01_objective.xml
you will see such states asstate_start
andstate_end
. -
Rules for specifying these states in the stagesProgress are different. Particularly, as opposed to regular Model Building Settings, the value of the
state_start
state must be larger than the value of thestate_end
state. And, more precisely, you need to specify the initial amount of cargo of the zone (the value of the Count If Finite field) as the value of thestate_start
state and 0 as the value of thestate_end
state. This will tell the system to substitute the initial model with the dismantled model when the player will get the last cargo item from the zone. For example:
NOTE: The _objective
model still needs to be tagged to link it with these settings. See Model Building Settings for details.