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Copy Source Heightmap

5.2.0.1. Copy Source Heightmap: Creation of Terrain by Third-Party Tool

The Copy Source Heightmap command is useful if you want to use the heightmap from some third-party tool and want to generate terrain for your map based on it.\ Particularly:\ When you create a new terrain in the Editor, it creates the _height_source.png texture in the source folder of the level (Media\prebuild\\<level_name>). This texture has 1 channel and it must be 16-bit. If necessary, you can generate the heightmap for your map using a third-party tool and save the resulting heightmap to this texture. To add heightmap from this texture to your map in the Editor, you can use the Copy Source Heightmap command.