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Series of Sounds

When configuring a sound actor or a sound domain, you can specify not a single specific sound file to be played, but a random alternation of the sounds from a specific set.

For example, the barking of a dog can be played as a series of barking sounds, where each successive sound will be different from the previous one.

If you browse the shared_sound.pak archive, you will see that nany series of the files in its [sound] directory have been designed that way.

NOTE: The shared_sound.pak archive is located in the folder with initial.pak.

Let's illustrate the "Series of Sounds" mechanics on the set of sounds for a night owl, created for SnowRunner.

In SnowRunner's shared_sound.pak, you can find it in the [sound]\amb\amb_us_autumn\amb_us_autumn_night_forest_owl\ directory.

This directory consists of 5 sounds. Each of these sound files has the __<N> suffix (the double underscore with a number) in the file name:

  • amb_us_autumn_night_owl_rnd__1.pcm

  • amb_us_autumn_night_owl_rnd__2.pcm

  • amb_us_autumn_night_owl_rnd__3.pcm

  • amb_us_autumn_night_owl_rnd__4.pcm

  • amb_us_autumn_night_owl_rnd__5.pcm

To configure the sound actor to play a series of these sounds, rather than a particular sound, you need to specify the name of one of these files without its __<N> suffix in the Sound file field of this actor.

In this case, the whole series of these sounds will be played.

For example, to play in the sound actor all the files above, you can specify the following value of the Sound file parameter in the actor's properties: amb/amb_us_autumn/amb_us_autumn_night_forest_owl/amb_us_autumn_night_owl_rnd

Series of sounds in Expeditions work the same way.