Skip to content

Reference Properties

To edit reference properties, select it in the References list in the Scene View panel. After doing this, you can edit the properties of the selected reference in the lower part of the Scene View panel.

The properties are the following:

  • Position - the coordinates of the reference on your map.

  • HeightOffset - the shift in the height that can be set for the terrain of the reference. Using this field, you can increase or decrease all terrain of the reference (as a whole).

  • Angle - the angle of rotation of the reference on your map.

  • Layer - the layer of the reference on the map that can be used in the case of the intersection of the references to determine what reference should be on top and what reference settings should have more priority. The higher the number of the layer is, the more priority the reference will have.

  • Flatten - whether or not the reference should flatten the terrain below it. If this parameter is True, the initial terrain of your map below the reference will be flattened, then the terrain of the reference will be applied above it, and the terrain on the edges of the reference will be normalized to fit into the terrain of the other part of your map. If this parameter is False, then the terrain of the reference (its height) is simply added to the terrain (height) of the initial map in this place.

  • ApplyMaterials - whether or not the reference should substitute the initial materials of the map below it with its own materials. Please note that if this parameter is True, the materials will be substituted for all terrain blocks the reference lies on, even if it does not cover them fully (see the screenshot of Step 6 in Adding References above). If set to False, the reference will use the materials of the map underneath (see the screenshot of Step 7). The Materials used by the reference can be also substituted with other materials using Mutators.

  • ApplyMergeMap - whether or not the reference should use the RefMergeMask map (the _ref_merge.tga texture) for merging the reference with the map. For details, see RefMergeMask brush.

  • MergeMaterialMasks - whether or not the reference should blend the materials of the reference and the map using the RefMergeMask mask. For details, see RefMergeMask brush.

  • ApplyDistributionMergeMap - whether the distributions specified in the reference should be added to the map as is (in the case of the False value of the option) or added to the map using the RefMergeMask mask specified within the reference (in the case of the True value of the option). For details on the RefMergeMask mask, see RefMergeMask brush.

  • WetnessBlendMode - specifies what should be done with the wetness of the reference (see Wetness. Possible values:

    • Replace - the wetness mask of the reference should replace the wetness mask of the map below it.

    • Add - wetness values of the reference should be added to the wetness values of the map below it.

  • Snow - specifies what should be done with the depth of the snow of the reference (see Snow above). Possible values:

    • Replace - the depth of the snow of the reference should replace the depth of the snow of the map below it.

    • Add - the depth of the snow of the reference should be added to the depth of the snow of the map below it.

    • Ignore - the depth of the snow of the reference should be ignored. In this case, the depth of the snow of the map below the reference will remain the same.

  • STG - displays the name of the reference (it cannot be modified).

NOTE: After changing the properties of the reference, you need to perform the Rebuild Terrain operation to apply your changes. You can do it by right-clicking the terrain and selecting Rebuild Terrain from the context menu.

For recommendations on the setup of these properties, see Recommendations for References.