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Inventory Settings

(NEW) This feature is valid for Expeditions only.

Overview

At the beginning of a new Expedition, the location of Air Drops and their contents are randomized.

Particularly, the game selects only the certain specified number of Air Drops from all potential Air Drop zones with ZonePropertyInventoryStorage props, and spawns only these zones.

Moreover, the Inventory Items and Consumables within these zones are also spawned according to probabilities (chance) specified for them in these zones.

And, if necessary, particular Inventory Item(s) can be automatically added to one of these zones.

Setup

Random Selection of Air Drop Zones

This effect is obtained by the proper setup of following parameters:

  • alwaysSpawn checkbox – This option in ZonePropertyInventoryStorage prop of the zone defines whether or not this zone should be spawned during every Expedition to this map. If it is disabled, the zone will automatically participate in the "random selection". If it is enabled, the zone will be an exception and will be spawned always.

  • maxInventoryZones parameter – This parameter is availavle while configuring Zones and Objectives properties, in the Zone Settings plugin, in the inventorySettings section there. The value of this parameter defines the number of zones that will be selected for spawning from all ZonePropertyInventoryStorage zones with disabled alwaysSpawn option available on the map.

inventorySettings section in the Zone Settings plugin:

Random Selection of Zone Content

If the zone itself has been selected for spawning, items within it will be spawned with the probabilities specified in the ZonePropertyInventoryStorage prop of this zone.

Particularly, they will be spawned according to values of the chance fields that are specified:

Additional Spawning of Inventory Items

If necessary, you can also add a particular Inventory Item(s) to one of these randomly selected zones, in addition to their randomly selected content.

These items need to be configured also in the Zone Settings plugin, within the inventorySettings > additionalLoot section (see screenshot above).

Every such item can be added using the following properties of the record within the additionalLoot list:

  • type – The type of Inventory Item to be added. One of the predefined types of inventory items should be selected here. For the full list of these types, see Appendix: Types of Inventory Items.

  • itemName(Optional) The identifier of the particular Inventory Item to be added.

    NOTE: For the system, the specified itemName (see above) of the item has more priority than type. However, if itemName is not specified, the necessary item will be added based on type.