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Creation of Maps: Overview

For both games, the process of creating a map is similar:

  1. Create a new terrain.

  2. Modify the terrain and add objects to it:

    • Create the necessary height differences on it, smooth it in the right places, and so on.

    • Assign the necessary PBR materials and use their layers to paint the terrain.

    • Add mud and/or snow areas.

    • Add rivers and water objects.

    • Add plants:

    • Add various models: buildings, light poles, etc.

    • If necessary, add various overlays: roads, wires, etc.

    • Add zones that the player will interact with and that will be used in objectives.

      WARNING: In Expeditions, you need to add at least one Deploy zone to the map. This is necessary for spawning the player's trucks on the map.

    • Add objectives related to some of these zones.

      WARNING: In Expeditions, you need to add at least one Expedition to the map's objectives. This Expedition is necessary for the player to be able to load the map.

    • Add trucks to your map. (In Expeditions, this is optional.)

      WARNING: In SnowRunner, you need to add at least one truck to the map and select this truck as Active. This is necessary for correct spawning on the map.

    • If necessary, use external maps built for some objects and/or small typical areas of the map as references on the main map.

    • Add sounds, sound domains, and ambient sounds.

    • If necessary, add some music to the map.

    • If necessary, add some special features to the map: minigames in Expeditions or farmning and water delivery in SnowRunner.

  3. Pack your map to .pak and .zip files.

  4. Test your map locally in the game.

  5. Publish your map to mod.io.

In SnowRunner, you can also combine multiple custom maps into a Region.
In Expeditions, this is currently not supported.